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Game Audio

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The Forgotten Sigil is a narrative puzzle game and my first step into game development. Through this project, I explored interactive audio design and learned how to implement sound using Wwise within Unreal Engine, with a focus on atmosphere and storytelling​

Polorama Valley is a collaborative VR game project where I composed two loopable pieces of music, working alongside game design students to create a short interactive experience. This project introduced me to writing music for interactive environments, with a focus on atmosphere and seamless looping to support immersion.

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