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My First Game Dev Journey: Week 4




This week, I’ve been continuing my Wwise journey, following the Wwise 101 tutorials on the Audiokinetic website while working with the sample game Cube

To be completely honest, this has probably been the most challenging week so far. It’s taken a while to really get my head around how Wwise works, but the tutorials have helped a lot, and I can definitely see how much I’ve progressed since starting. 


I wanted to implement more sounds into Cube to build my confidence with Wwise. My goal is that when it comes time to implement audio and music into my own game, I’ll already know the workflow and (hopefully!) avoid any major hiccups. 

This week, I also made a start on building my sound library. I was lucky enough to borrow a MixPre field recorder with a RØDE shotgun condenser microphone, safely housed in a blimp. It was so much fun experimenting with the setup, and I’m really happy with how the

recordings turned out! 



I gathered all sorts of objects from around my house and turned my living room into a mini recording studio. I even experimented with adding water to pots, pans, and glasses to play with pitch and movement, swirling, tapping, and splashing to create different textures. Honestly, this was the highlight of my week. I could easily spend all day nerding out

recording sounds! 



 












The next phase was a bit more tedious, going through all my recording files, cutting, cleaning, and organizing the bits I could actually use. It took forever (and I still haven’t finished), but it’s been really rewarding to hear everything slowly come together. 

From the clips I’ve managed to sort, I’ve started experimenting with effects, production techniques, and parameters to create high-definition, otherworldly sounds that fit the aesthetic of the Cube demo. This has definitely been another highlight, I love this creative part of the process. 

To push things even further, I decided to test out a 30-day free trial of some new plug-ins from SoundToys, which have really expanded my sound design options. They’ve taken my creativity to another level! 

 


Once I had created some suitable sounds, I began implementing them into Cube. Hearing my own designed audio working in the game has been such a satisfying moment, it’s starting to sound alive! 


 
 
 

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